This poster presents a cycle of a mobile learning design-based research (DBR) in Singapore schools. A smartphone application was evaluated in terms of how its features, including usage time, badge score, number of experience updates posted, number of answers given, comments given, likes given, comments received and likes received contributed to the student science summative assessment score. The analysis is then used to inform a new cycle of system redesign offering new and updated collaboration features.
// Proceedings of the 11th International Conference on Computer Supported Collaborative Learning.
Published in: Gothenburg, October, 2015